Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Kobold Scout is a Level 1 creature, with Armor Class 16 and 16 hit points. The kobold scout is a nimble draconic sentinel that uses stealth and superior reflexes to guard its clan's borders.
Saving Throws: +1 circumstance to all defenses vs. traps
+1 Circumstance to All Defenses vs. Traps
Construct Trap (3 actions) (manipulate). The kobold scout creates a rudimentary trap on any square adjacent to it. This must be on a surface, such as a floor, wall, or ceiling. The trap activates the next time a creature moves adjacent to it. The creature takes 1d6 piercing damage and 1 persistent bleed damage with a DC 16 basic Reflex save. The trap is destroyed when activated or after 1 hour, whichever comes first. The scout typically carries enough raw materials to make one trap.
Scamper (1 action). Requirements The kobold scout is adjacent to at least one enemy. Effect The kobold scout Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.
Sneak Attack. The kobold scout deals an extra 1d6 precision damage to Off-Guard creatures.
Common Questions
How much HP does a Kobold Scout have?
16 hit points.
What level is a Kobold Scout?
Level 1.
What is a Kobold Scout's Armor Class?
AC 16.
How fast can a Kobold Scout move?
Speed 25 ft.
Use Kobold Scout at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.