Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Kodama is a Level 5 creature, with Armor Class 21 and 95 hit points. A kodama is a small forest spirit bound to a specific tree, acting as a quiet guardian of the ancient woods.
Armor Class: 21 (+1 status vs. unholy creatures) Saving Throws: +1 status to AC and all saves vs. unholy effects and attacks and effects from unholy creatures Telepathy 50 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Ward (divine). Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting. A kodama's ward is a specific tree. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. Distracting Gaze (aura, divine, visual). 30 feet. When a creature ends its turn in the aura, it must attempt a DC 21 Will save. The kodama can activate or deactivate this aura by using a single action, which has the concentrate trait. Success The creature is unaffected. Failure The creature is Fascinated with the kodama. This condition ends if the creature ends its turn outside the aura. Critical Failure As failure, plus the creature is Slowed 1 as long as it remains fascinated. Spiritual Rope (divine). The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces. A kami who wears a spiritual rope gains resistance 5 to damage from unholy creatures and effects and a +1 status bonus to AC and saving throws against unholy effects and attacks and effects from unholy creatures. A kodama always wears a spiritual rope, and they can have one other spiritual rope in existence at a time. Creating a new rope beyond these two releases the magic of one of the other two ropes of the kodama's choosing. A spiritual rope around a creature other than a kodama loses its magic after 24 hours or if it's taken outside the kodama's forest.
95 hit points.
Level 5.
AC 21.
Speed 20 ft.
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