Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 3 (Second Edition).
The Geomancer is a Level 3 creature, with Armor Class 18 and 40 hit points. The geomancer is a primal humanoid warden who commands the raw elements of their environment.
Stat Block
Edition: Legacy
Size: Medium
Type: humanoid
Level: 3
Armor Class: 18
Hit Points: 40
Speed: 25 ft.
STR: 3
DEX: 3
CON: 1
INT: 0
WIS: 4
CHA: -1
Fortitude Save: +8
Reflex Save: +8
Will Save: +11
Perception: +11
Senses: low-light vision
Skills: Athletics +8, Nature +11, Survival +9
Traits: humanoid
Resistances: air 5, earth 5, plant 5, water 5
Abilities & Attacks
Nature's Rebirth (primal, transmutation). When slain, a geomancer immediately and permanently transforms into a part of the natural environment: a stone outcropping in a rocky area, a rivulet near a body of water, a young tree in a forest, or a low-lying cloud atop a high mountain. This ability has the trait appropriate to the environment (such as air, earth, plant, or water). This piece of the environment looks ordinary to most, but other geomancers can easily identify this as their kin. A geomancer slain far from any appropriate terrain transforms into a feature matching the terrain where they were born.
Nature's Chosen. Once per day, the geomancer can cast a 3rd-level primal innate spell. They can do so only if a spell with a corresponding trait was cast within 10 feet of the geomancer since the start of their last turn (including if the geomancer Cast the Spell). The traits and the spells they grant are as follows: wall of wind for air, meld into stone for earth, wall of thorns for plant, and crashing wave for water.
Common Questions
How much HP does a Geomancer have?
40 hit points.
What level is a Geomancer?
Level 3.
What is a Geomancer's Armor Class?
AC 18.
How fast can a Geomancer move?
Speed 25 ft.
Use Geomancer at your table
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License
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The creature description and artwork are ZapGM Product Identity.
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