Kraken

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Kraken is a Level 18 creature, with Armor Class 42 and 360 hit points. A legendary gargantuan cephalopod that rules the deep oceans with god-like power over the weather.

Kraken, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Altered Weather (aura, primal). A kraken reshapes the weather within 2 miles of it, with the effect of the Control Weather ritual centered on the kraken and based on its emotional state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately. Constrict (1 action). 2d10+17 bludgeoning, DC 40 basic Fortitude save. On a failed save, a creature that is holding its breath loses 1d4 rounds worth of air. The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. Double Attack (1 action). The kraken makes two Strikes with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty, but the penalty doesn't increase until after both attacks are made. If the kraken subsequently uses the Grab action, it Grabs any number of creatures it hit with Double Attack. Ink Cloud (1 action). The kraken releases a cloud of black, venomous ink in an 80-foot emanation. This cloud has no effect outside water. Creatures inside the ink cloud are exposed to kraken ink poison and are Undetected while inside the cloud. The kraken can't use Ink Cloud again for 2d6 rounds, and the cloud dissipates after 1 minute. Jet (1 action) (move). The kraken moves through the water up to 280 feet in a straight line without triggering reactions. Kraken Ink (poison). Krakens are immune to this poison. Saving Throw DC 39 Fortitude save; Maximum Duration 10 rounds. Stage 1 4d6 poison damage and Sickened 1 (1 round). Stage 2 5d6 poison damage and Sickened 2 (1 round) Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Kraken have?

360 hit points.

What level is a Kraken?

Level 18.

What is a Kraken's Armor Class?

AC 42.

How fast can a Kraken move?

Speed 10 ft., swim 40 ft.

Use Kraken at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Kraken into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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