The Kraken is a Level 18 creature, with Armor Class 42 and 360 hit points. A legendary gargantuan cephalopod that rules the deep oceans with god-like power over the weather.
- **Altered Weather** (aura, evocation, primal) A kraken reshapes the weather within 2 miles of it, with the effect of the control weather ritual centered on the kraken and based on its emotional state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately.
- **Constrict** 2d10+17 bludgeoning, 40. On a failed save, a creature that is holding its breath loses 1d4 rounds worth of air.
- **Double Attack** The kraken makes two Strike with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty for further actions, but the penalty doesn't increase until after both attacks are made. If the kraken subsequently uses the Grab action, it Grabs any number of creatures it hit with Double Attack.
- **Ink Cloud** The kraken emits a cloud of black, venomous ink in an 80-foot emanation. This cloud has no effect outside water. Creatures inside the ink cloud are exposed to kraken ink poison and are undetected while inside the cloud. The kraken can't use Ink Cloud again for 2d6 rounds, and the cloud dissipates after 1 minute.
- **Jet** (move) The kraken moves through the water up to 280 feet in a straight line without triggering reactions.
- **Kraken Ink** (poison)
Common Questions
How much HP does a Kraken have?
360 hit points.
What level is a Kraken?
Level 18.
What is a Kraken's Armor Class?
AC 42.
How fast can a Kraken move?
Speed 10 ft., swim 40 ft.
Use Kraken at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.