Kuribu

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Kuribu is a Level 3 creature, with Armor Class 17 and 45 hit points. These vigilant celestial guardians often pose as decorative masonry to watch over sacred locations.

Kuribu, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Immobilizing Ambush (reaction). Requirements The kuribu is disguised as a statue. Trigger A creature moves within 60 feet of the kuribu. Effect The kuribu springs into action by making a shortbow Strike against the triggering creature. If the Strike hits, the creature is pinned by the arrow, as described in the bow critical specialization. Sentinel's Aura (aura, divine). 30 feet. The kuribu and any other creature in the aura defending the same holy site gain a +1 status bonus to AC. This aura is suppressed while Statue is in effect. Blessed Aspect (2 actions) (divine). The kuribu's face transforms, and their holy countenance unleashes an attack based on the aspect the kuribu chooses. The kuribu can't use Blessed Aspect again for 1d4 rounds. They can revert back to their humanoid appearance at any time, but they still have to wait before using Blessed Aspect again. - Eagle The kuribu unleashes a disorienting screech in a 15-foot cone that deals 2d10 sonic damage with a DC 19 basic Will save. A creature that critically fails is also Stunned 1. - Lion The kuribu makes a powerful jaws Strike against an adjacent creature. The attack has a +12 attack modifier and deals 4d6 piercing damage plus 1d4 persistent bleed damage. - Ox The kuribu charges into a creature. The kuribu Flies or Strides. At the end of their movement, the kuribu crashes into one adjacent creature, dealing 4d6 bludgeoning damage to it with a DC 17 basic Fortitude save. If the target critically fails, it's also knocked Prone. Statue (1 action) (concentrate). Until the next time they act, the kuribu appears to be a statue. They have an automatic result of 29 on Deception checks and DCs to pass as a statue.

Common Questions

How much HP does a Kuribu have?

45 hit points.

What level is a Kuribu?

Level 3.

What is a Kuribu's Armor Class?

AC 17.

How fast can a Kuribu move?

Speed 25 ft., fly 25 ft.

Use Kuribu at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Kuribu into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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