Kurobozu

Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 3 (Second Edition).

The Kurobozu is a Level 6 creature, with Armor Class 24 and 90 hit points. A kurobozu is a malevolent undead monk that haunts desolate monasteries and cemeteries, driven by a grudge against the living.

Kurobozu, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Black Apoxia (disease). Saving Throw DC 24 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 drained 1 and fatigued (1 day); Stage 3 drained 2 and fatigued (1 day); The target can't recover from the fatigued condition caused by black apoxia until the disease is cured Brawling Critical. When the kurobozu scores a critical hit with an unarmed attack, the target must succeed at a DC 22 Fortitude save or be slowed 1 until the end of its next turn. Sagebane (necromancy, occult). When the kurobozu damages a living creature with an unarmed Strike, the target must succeed at a DC 24 Fortitude save or become stupefied 1 for 1 minute. Further damage dealt by the kurobozu resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4. Steal Breath (2 actions) (incapacitation, necromancy, occult). Requirements The kurobozu is adjacent to a living creature that is paralyzed, slowed, stunned, or unconscious; Effect The kurobozu leans over and sucks the breath from the target, who must attempt a DC 22 Fortitude save. Regardless of the result, the creature is exposed to black apoxia and its breath reeks of carrion for 1 minute. Critical Success: The creature is unaffected. Success: The creature can't speak for 1 minute. Failure: The creature becomes sickened 2 and can't speak for 1 minute. Critical Failure: As failure, plus the creature falls unconscious and begins suffocating. Stunning Flurry (1 action). Frequency once per round; Effect The kurobozu makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a DC 22 Fortitude save or be stunned 1 (or stunned 3 on a critical failure); this save has the incapacitation trait.

Common Questions

How much HP does a Kurobozu have?

90 hit points.

What level is a Kurobozu?

Level 6.

What is a Kurobozu's Armor Class?

AC 24.

How fast can a Kurobozu move?

Speed 35 ft.

Use Kurobozu at your table

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License

Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.

The creature description and artwork are ZapGM Product Identity.

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