Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Lampad is a Level 5 creature, with Armor Class 21 and 85 hit points. The lampad is a melancholic cave nymph bound to a specific subterranean domain, using soul-crushing sorrow to defend her home.
Cavern Dependent. A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become Sickened 1 and are unable to recover. They must attempt a DC 19 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, they become Drained 1, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern. Weep (1 action) (auditory, emotion, mental, primal). Frequency once per round. Effect The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 30 feet who hears the lampad's weeping must succeed at a DC 20 Will save or be unable to use reactions for 1 round and Slowed 1 on its next turn as it sobs uncontrollably.
85 hit points.
Level 5.
AC 21.
Speed 25 ft., climb 25 ft., climb on stone only.
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