The Lampad is a Level 5 creature, with Armor Class 22 and 85 hit points. The lampad is a melancholic cave nymph bound to a specific subterranean domain, using soul-crushing sorrow to defend her home.
- **Cavern Dependent** A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become sickened 1 and are unable to recover. They must attempt a 19 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, they become drained 1, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern.
- **Weep** (auditory, emotion, enchantment, mental, primal) The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 30 feet who hears the lampad's weeping must succeed at a 20 Will save or be unable to use reactions for 1 round and slowed 1 on its next turn as it sobs uncontrollably.
Common Questions
How much HP does a Lampad have?
85 hit points.
What level is a Lampad?
Level 5.
What is a Lampad's Armor Class?
AC 22.
How fast can a Lampad move?
Speed 25 ft., climb 25 ft.
Use Lampad at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.