Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Lich is a Level 12 creature, with Armor Class 31 and 190 hit points. A lich is a powerful undead wizard who has achieved immortality through a dark ritual to bind their soul to a phylactery.
Hit Points: 190 (void healing, rejuvenation) Saving Throws: +1 status to all saves vs. vitality +1 Status to All Saves vs. Vitality Counterspell (reaction). Trigger A creature casts a spell the lich has prepared. Effect The lich expends a prepared spell to counter the triggering creature's casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell. Frightful Presence (aura, emotion, fear, mental). 60 feet. DC 29 Will save. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4. Rejuvenation (arcane). When a lich is destroyed, its soul immediately transfers to their Lich Soul Cage. A lich can be permanently destroyed only if their soul cage is found and destroyed. Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead. Drain Soul Cage (free action). 6th rank. Frequency once per day. Effect The lich taps into their Soul Cage's power to cast any arcane spell up to the highest rank the lich can cast, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability. Siphon Life. A lich's form draws forth life from those who come into contact with it. When the lich damages a living creature with an unarmed attack, the lich gains 5 temporary Hit Points and the creature must succeed at a DC 34 Fortitude save or become Drained 1. If the lich is Grabbed or Restrained at the start of its turn, each creature grabbing or restraining it must succeed at a Fortitude save or become drained 1. If the lich siphons a creature's life again, the drained value increase by 1, to a maximum of Drained 4. Steady Spellcasting. If a reaction would disrupt the lich's spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn't disrupted.
190 hit points.
Level 12.
AC 31.
Speed 25 ft.
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