Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Living Landslide is a Level 5 creature, with Armor Class 21 and 90 hit points. A relentless elemental composed of shifting shale and churning soil that hunts through solid stone.
Tremorsense (Imprecise) 60 feet. Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface. Earthbound. When not touching solid ground, the living landslide is Slowed 1 and can't use reactions. Crumble (reaction). Trigger The living landslide takes damage from a hostile source while atop rock or earth. Effect The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The living landslide can't Crumble again for 1d4 rounds. Earth Glide. The living landslide can Burrow through any earthen matter, including rock. When it does so, the living landslide moves at its full burrow Speed, leaving no tunnels or signs of its passing. Sliding Earth (2 actions). The living landslide Strides up to twice its normal Speed in a straight line, then attempts to Trip a creature in its reach. If a creature falls Prone from this Trip, it takes 1d4 bludgeoning damage for every 10 feet the living landslide moved.
90 hit points.
Level 5.
AC 21.
Speed 25 ft., burrow 25 ft., earth glide.
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