Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Living Thunderclap is a Level 4 creature, with Armor Class 21 and 50 hit points. The living thunderclap is a volatile manifestation of storm energy that darts through the air with unnatural speed.
Immunities: bleed, paralyzed, poison, sleep, sonic
Abilities & Attacks
Swiftness. The living thunderclap doesn't trigger reactions when it moves.
Thunderbolt (2 actions) (electricity, primal, sonic). The living thunderclap emits a bolt of lightning that crashes with deafening thunder. The living thunderclap makes a lightning bolt Strike that deals 1d12 electricity damage. If it hits, the target and any creatures within a 15-foot emanation around the target take 2d6 sonic damage (DC 18 basic Fortitude save). Any creature that fails its save is also Deafened for 1d4 rounds.
Push (1 action). Requirements The monster's last action was a successful Strike that lists Push in its damage entry. Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.
Common Questions
How much HP does a Living Thunderclap have?
50 hit points.
What level is a Living Thunderclap?
Level 4.
What is a Living Thunderclap's Armor Class?
AC 21.
How fast can a Living Thunderclap move?
Speed fly 50 ft., swiftness.
Use Living Thunderclap at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.