Lizardfolk Scout

The Lizardfolk Scout is a Level 1 creature, with Armor Class 17 and 17 hit points. The lizardfolk scout is a patient sentinel who masters the art of the swamp ambush through stealth and poison.

Lizardfolk Scout, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Deep Breath** A lizardfolk scout can hold their breath for 150 rounds (15 minutes). - **Hidden Movement** If the lizardfolk scout starts its turn undetected by a creature or hidden from it, that creature is flat-footed against the scout's attacks until the end of the scout's turn. - **Giant Centipede Venom** (poison) - **Sneak Attack** The lizardfolk scout deals an extra 1d6 precision damage to flat-footed creatures. - **Terrain Advantage** Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk defender.

Common Questions

How much HP does a Lizardfolk Scout have?

17 hit points.

What level is a Lizardfolk Scout?

Level 1.

What is a Lizardfolk Scout's Armor Class?

AC 17.

How fast can a Lizardfolk Scout move?

Speed 25 ft., swim 20 ft.

Use Lizardfolk Scout at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Lizardfolk Scout into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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