The Lizardfolk Scout is a Level 1 creature, with Armor Class 17 and 17 hit points. The lizardfolk scout is a patient sentinel who masters the art of the swamp ambush through stealth and poison.
- **Deep Breath** A lizardfolk scout can hold their breath for 150 rounds (15 minutes).
- **Hidden Movement** If the lizardfolk scout starts its turn undetected by a creature or hidden from it, that creature is flat-footed against the scout's attacks until the end of the scout's turn.
- **Giant Centipede Venom** (poison)
- **Sneak Attack** The lizardfolk scout deals an extra 1d6 precision damage to flat-footed creatures.
- **Terrain Advantage** Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk defender.
Common Questions
How much HP does a Lizardfolk Scout have?
17 hit points.
What level is a Lizardfolk Scout?
Level 1.
What is a Lizardfolk Scout's Armor Class?
AC 17.
How fast can a Lizardfolk Scout move?
Speed 25 ft., swim 20 ft.
Use Lizardfolk Scout at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.