Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Lizardfolk Scout is a Level 1 creature, with Armor Class 17 and 17 hit points. The lizardfolk scout is a patient sentinel who masters the art of the swamp ambush through stealth and poison.
Deep Breath. A lizardfolk scout can hold their breath for 150 rounds (15 minutes).
Giant Centipede Venom (poison). Saving Throw DC 14 Fortitude save. Maximum Duration 6 rounds. Stage 1 1d4 poison damage (1 round). Stage 2 1d4 poison damage and Off-Guard (1 round). Stage 3 1d4 poison damage, Clumsy 1, and Fatigued (1 round)
Hidden Movement. If the lizardfolk scout starts its turn Hidden from or undetected by a creature, that creature is Off-Guard against the scout's attacks until the end of the turn.
Sneak Attack. The lizardfolk scout deals an extra 1d6 precision damage to Off-Guard creatures.
Terrain Advantage. Non-lizardfolk creatures that are in difficult terrain or are in water and lack a swim Speed are Off-Guard to the lizardfolk defender.
Common Questions
How much HP does a Lizardfolk Scout have?
17 hit points.
What level is a Lizardfolk Scout?
Level 1.
What is a Lizardfolk Scout's Armor Class?
AC 17.
How fast can a Lizardfolk Scout move?
Speed 25 ft., swim 20 ft.
Use Lizardfolk Scout at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.