Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Lovelorn is a Level 4 creature, with Armor Class 21 and 60 hit points. The lovelorn is a tiny undead entity fueled by unrequited longing that inflicts its soul-crushing misery upon anyone nearby.
Hit Points: 60 (void healing) +2 Perception to Sense Motive Lifesense 30 feet. Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors. Gloom Aura (aura, emotion, illusion, mental, occult). 60 feet. A lovelorn's presence instills unease and turns the air cold, dark, and stale. Creatures within the aura take a -1 circumstance penalty to saving throws made to resist emotion effects. If the lovelorn makes a place home for a week or more, that location can become suffused with this magic even outside the lovelorn's aura, lasting until the lovelorn leaves or is destroyed. Skitter Away (reaction). Trigger A creature ends its movement in a space adjacent to the lovelorn. Effect The lovelorn Strides or Climbs 10 feet away from the triggering creature. This movement does not trigger reactions. Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead. Cynic's Curse (curse, emotion, mental, occult). A creature hit by a lovelorn's fangs Strike must attempt a DC 19 Will save as it grows morose and listless. If the creature would be affected by a Calm spell, that spell attempts to counteract this curse instead of having its normal effect. Critical Success The target is unaffected. Success For 1 minute, the target can't benefit from helpful emotion effects, but can still be affected by harmful emotion effects. Failure As success, plus the target is Fatigued for the same duration. Critical Failure As failure, but the curse's effects are permanent. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
60 hit points.
Level 4.
AC 21.
Speed 25 ft., climb 25 ft.
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