The Maharaja is a Level 20 creature, with Armor Class 45 and 320 hit points. The maharaja is the supreme sovereign of the rakshasa, wielding peerless occult power and political influence.
- **Autonomous Spell** **Trigger** a foe's turn begins The maharaja's four heads allow them to quickly cast additional spells. They cast one of their 8th-level or lower occult spontaneous spells that normally takes 2 actions or fewer to cast.
- **Change Shape** (concentrate, occult, polymorph, transmutation) The maharaja takes on the appearance of any Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strike but might change the damage type their Strike deal (typically to bludgeoning). They lose their fangs Strike unless the humanoid form has fangs or a similar unarmed attack, and they lose Four-Fanged Assault unless the new form has four or more heads and fangs.
- **Four-Fanged Assault** The maharaja makes four fangs Strike, each against a different target. These Strike count as only one attack for the maharaja's multiple attack penalty, and the penalty doesn't increase until after they have made all four attacks.
Common Questions
How much HP does a Maharaja have?
320 hit points.
What level is a Maharaja?
Level 20.
What is a Maharaja's Armor Class?
AC 45.
How fast can a Maharaja move?
Speed 40 ft., fly 30 ft.
Use Maharaja at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Maharaja into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.