Mandragora

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Mandragora is a Level 4 creature, with Armor Class 21 and 60 hit points. The mandragora is a sadistic, humanoid root that thrives on the blood of the living, particularly favoring those with magical lineage.

Mandragora, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Blood Scent. A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet. Vulnerability to Supernatural Darkness. Whenever a mandragora begins its turn in an area of magical darkness, it is Slowed 1 on that turn. Blood Drain (1 action). Requirements The mandragora has a creature Grabbed or Restrained. Effect The mandragora drains blood from the creature it has grabbed or restrained, dealing 2d6 piercing damage (DC 21 basic Fortitude save). If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt for 1 minute. A creature that takes any damage from having its blood drained by a mandragora is Drained 1 until it receives any kind or amount of healing. Mandragora Venom (poison). Saving Throw DC 21 Fortitude save. Maximum Duration 6 rounds. Stage 1 1d6 poison damage and Stupefied 1 (1 round). Stage 2 1d6 poison damage, Confused, and stupefied 1 (1 round). Stage 3 2d6 poison damage, confused, and stupefied 1 (1 round) Piercing Shriek (1 action) (auditory, mental, primal). Frequency once per day. Effect The mandragora emits an unsettling shriek. Each non-mandragora creature within 30 feet must attempt a DC 23 Will save. Critical Success The creature is unaffected. Success The creature is Sickened 1. Failure The creature is Sickened 2. Critical Failure The creature is sickened 2 and Slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Mandragora have?

60 hit points.

What level is a Mandragora?

Level 4.

What is a Mandragora's Armor Class?

AC 21.

How fast can a Mandragora move?

Speed 30 ft., burrow 10 ft., climb 30 ft.

Use Mandragora at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Mandragora into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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