Manta Ray

Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 2 (Second Edition).

The Manta Ray is a Level 1 creature, with Armor Class 16 and 24 hit points. The manta ray is a massive, wing-like aquatic animal that navigates the depths using sensitive electrolocation to detect the heartbeats of living creatures.

Manta Ray, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Electrolocation. A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself. Swift Swimmer (2 actions). The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions.

Common Questions

How much HP does a Manta Ray have?

24 hit points.

What level is a Manta Ray?

Level 1.

What is a Manta Ray's Armor Class?

AC 16.

How fast can a Manta Ray move?

Speed swim 40 ft.

Use Manta Ray at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Manta Ray into a ZapGM campaign and customize it further.

License

Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.

The creature description and artwork are ZapGM Product Identity.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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