Marid

The Marid is a Level 9 creature, with Armor Class 28 and 145 hit points. Marids are haughty aquatic genies who rule vast underwater domains with unpredictable grace and arrogance.

Marid, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Vortex** (aura, water) 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune. - **Change Shape** (arcane, concentrate, polymorph, transmutation) The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its Strike. - **Rush of Water** (arcane, evocation, water) The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again for 1d4 rounds. - **Skewer** The marid makes a trident Strike, dealing an extra 2d6 persistent damage on a hit (4d6 on a critical hit).

Common Questions

How much HP does a Marid have?

145 hit points.

What level is a Marid?

Level 9.

What is a Marid's Armor Class?

AC 28.

How fast can a Marid move?

Speed 20 ft., swim 40 ft.

Use Marid at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Marid into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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