The Marid is a Level 9 creature, with Armor Class 28 and 145 hit points. Marids are haughty aquatic genies who rule vast underwater domains with unpredictable grace and arrogance.
Skills: Athletics +20 (+24 to Swim), Crafting +16, Diplomacy +19, Nature +18, Performance +16, Society +14, Stealth +18
Traits: uncommon, elemental, genie, water
Resistances: fire 10
Abilities & Attacks
- **Vortex** (aura, water) 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune.
- **Change Shape** (arcane, concentrate, polymorph, transmutation) The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its Strike.
- **Rush of Water** (arcane, evocation, water) The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again for 1d4 rounds.
- **Skewer** The marid makes a trident Strike, dealing an extra 2d6 persistent damage on a hit (4d6 on a critical hit).
Common Questions
How much HP does a Marid have?
145 hit points.
What level is a Marid?
Level 9.
What is a Marid's Armor Class?
AC 28.
How fast can a Marid move?
Speed 20 ft., swim 40 ft.
Use Marid at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.