The Marrmora is a Level 15 creature, with Armor Class 37 and 280 hit points. The marrmora is a malevolent fey of living embers that stalks scorched landscapes to feast on the heat of the living.
- **Fascination of Flame** (aura, emotion, enchantment, mental, primal) 30 feet.
A creature that enters or begins its turn in this aura's emanation must attempt a 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.
Critical Success: The creature is unaffected.
Success: The creature loses any resistance to fire for 1 round.
Failure: The creature loses any resistance to fire for 1 hour.
Critical Failure: The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration.
- **Absorb Flame** **Trigger** The marrmora is targeted by a fire spell or effect, or is in the area of a fire effect The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt.
- **Igniting Assault** **Requirements** The marrmora is not under the effect of fire shield The marrmora makes a claw Strike. If it hits, it can immediately cast one of its available fire shield innate spells as a free action.
Common Questions
How much HP does a Marrmora have?
280 hit points.
What level is a Marrmora?
Level 15.
What is a Marrmora's Armor Class?
AC 37.
How fast can a Marrmora move?
Speed 30 ft., fly 30 ft.
Use Marrmora at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.