Marrmora

The Marrmora is a Level 15 creature, with Armor Class 37 and 280 hit points. The marrmora is a malevolent fey of living embers that stalks scorched landscapes to feast on the heat of the living.

Marrmora, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Fascination of Flame** (aura, emotion, enchantment, mental, primal) 30 feet. A creature that enters or begins its turn in this aura's emanation must attempt a 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute. Critical Success: The creature is unaffected. Success: The creature loses any resistance to fire for 1 round. Failure: The creature loses any resistance to fire for 1 hour. Critical Failure: The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration. - **Absorb Flame** **Trigger** The marrmora is targeted by a fire spell or effect, or is in the area of a fire effect The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt. - **Igniting Assault** **Requirements** The marrmora is not under the effect of fire shield The marrmora makes a claw Strike. If it hits, it can immediately cast one of its available fire shield innate spells as a free action.

Common Questions

How much HP does a Marrmora have?

280 hit points.

What level is a Marrmora?

Level 15.

What is a Marrmora's Armor Class?

AC 37.

How fast can a Marrmora move?

Speed 30 ft., fly 30 ft.

Use Marrmora at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Marrmora into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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