Marsh Giant

The Marsh Giant is a Level 8 creature, with Armor Class 27 and 150 hit points. The marsh giant is a bloated, amphibious behemoth that stalks the lightless fens and coastal bogs of the world.

Marsh Giant, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Catch Rock** - **Hook Shake** **Requirements** A creature adjacent to the marsh giant is prone in water at least 1 foot deep The marsh giant uses its gaff to shake the creature back and forth and hold it underwater. The giant attempts an Athletics check against the target's Fortitude DC. Critical Success: The target takes 6d6+14 piercing damage and loses 5 rounds' worth of air if they were holding their breath. Success: The target takes 3d6+14 piercing damage and loses 3 rounds' worth of air if they were holding their breath. Failure: The target is unaffected. Critical Failure: As failure, but the giant drops its gaff as well. - **Throw Rock** - **Twist the Hook** The marsh giant makes a melee Strike with its gaff. If it hits, it twists and yanks the gaff to create an awful wound, dealing 3d6 persistent damage to the creature.

Common Questions

How much HP does a Marsh Giant have?

150 hit points.

What level is a Marsh Giant?

Level 8.

What is a Marsh Giant's Armor Class?

AC 27.

How fast can a Marsh Giant move?

Speed 35 ft., swim 20 ft.

Use Marsh Giant at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Marsh Giant into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

More Monsters