The Marut is a Level 15 creature, with Armor Class 37 and 230 hit points. A marut is a towering enforcer of cosmic law sent to punish those who cheat death or unnaturally prolong their existence.
Immunities: poison, death effects, disease, emotion, unconscious
Weaknesses: chaotic 15
Abilities & Attacks
- **Truespeech** A zelekhut can speak with and understand any creature with a language.
- **Attack of Opportunity**
- **Final End** The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated.
- **Fists of Thunder and Lightning** (divine, evocation, incapacitation) Each time the marut makes a fist Strike, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a 33 Fortitude save or be blinded for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a 36 Fortitude save or be deafened for 1 minute.
Common Questions
How much HP does a Marut have?
230 hit points.
What level is a Marut?
Level 15.
What is a Marut's Armor Class?
AC 37.
How fast can a Marut move?
Speed 25 ft.,.
Use Marut at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Marut into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.