Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 2 (Second Edition).
The Marut is a Level 15 creature, with Armor Class 37 and 230 hit points. A marut is a towering enforcer of cosmic law sent to punish those who cheat death or unnaturally prolong their existence.
Immunities: poison, death effects, disease, emotion, unconscious
Weaknesses: chaotic 15
Abilities & Attacks
Hit Points: 230 (regeneration 15 (deactivated by chaotic))
Truespeech. A marut can speak with and understand any creature with a language.
Attack of Opportunity (reaction)
Final End. The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated.
Fists of Thunder and Lightning (divine, evocation, incapacitation). Each time the marut makes a fist Strike, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save or be blinded for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be deafened for 1 minute.
Common Questions
How much HP does a Marut have?
230 hit points.
What level is a Marut?
Level 15.
What is a Marut's Armor Class?
AC 37.
How fast can a Marut move?
Speed 25 ft., air walk.
Use Marut at your table
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License
Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.
The creature description and artwork are ZapGM Product Identity.
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