Marut

The Marut is a Level 15 creature, with Armor Class 37 and 230 hit points. A marut is a towering enforcer of cosmic law sent to punish those who cheat death or unnaturally prolong their existence.

Marut, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Truespeech** A zelekhut can speak with and understand any creature with a language. - **Attack of Opportunity** - **Final End** The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated. - **Fists of Thunder and Lightning** (divine, evocation, incapacitation) Each time the marut makes a fist Strike, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a 33 Fortitude save or be blinded for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a 36 Fortitude save or be deafened for 1 minute.

Common Questions

How much HP does a Marut have?

230 hit points.

What level is a Marut?

Level 15.

What is a Marut's Armor Class?

AC 37.

How fast can a Marut move?

Speed 25 ft.,.

Use Marut at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Marut into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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