The Meladaemon is a Level 11 creature, with Armor Class 31 and 225 hit points. Meladaemons are the gaunt personifications of death by starvation and thirst, serving as harbingers of total environmental collapse.
- **Consumptive Aura** (aura, divine) 20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a 27 Fortitude save. On a failure, the creature takes 1d6 negative damage (2d6 on a critical failure) and becomes fatigued. This fatigue ends as soon as the creature eats any food.
- **Withering Opportunity** **Trigger** The meladaemon is attacked by an adjacent creature and the attack misses The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch.
- **Daemonic Famine** (disease)
- **Withering Touch** (divine, evil, necromancy) When the meladaemon hits with a claw Strike or a creature begins its turn grabbed by the meladaemon, the creature must attempt a 30 Fortitude save.
On a failure, the creature takes 1d6 negative damage and becomes fatigued. This fatigue ends when the creature drinks.
Common Questions
How much HP does a Meladaemon have?
225 hit points.
What level is a Meladaemon?
Level 11.
What is a Meladaemon's Armor Class?
AC 31.
How fast can a Meladaemon move?
Speed 25 ft., fly 50 ft.
Use Meladaemon at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.