The Melody on the Wind is a Level 10 creature, with Armor Class 30 and 170 hit points. The Melody on the Wind is a gargantuan, sentient gale that entrances travelers with a haunting, multi-tonal chorus.
- **Hostile Duet** **Trigger** A hostile creature within 30 feet creates an effect with the auditory trait that provides bonuses to itself or its allies The melody on the wind recreates the auditory effect, gaining the bonuses for itself and its allies as long as the original effect persists.
- **Retune** **Trigger** The melody on the wind is targeted by a spell with the auditory trait The melody on the wind attempts to counteract the spell. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally.
- **Mesmerizing Melody** (auditory, concentrate, enchantment, mental, primal) The melody on the wind sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a 30 Will save to resist becoming fascinated by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours.
Critical Success: The creature is unaffected.
Success: The creature is fascinated for 1 round.
Failure: The creature is fascinated for 1d4 rounds.
- **Swiftness** The melody on the wind's movement doesn't trigger reactions.
- **Elemental, Earth** Certain earth elementals manifest as specific types of material, be they boulders, sand, or crystals.
Common Questions
How much HP does a Melody on the Wind have?
170 hit points.
What level is a Melody on the Wind?
Level 10.
What is a Melody on the Wind's Armor Class?
AC 30.
How fast can a Melody on the Wind move?
Speed fly 100 ft.,.
Use Melody on the Wind at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.