The Mi-Go is a Level 6 creature, with Armor Class 24 and 120 hit points. The Mi-Go is an interstellar fungal entity that treats biological life as raw material for gruesome scientific experimentation.
- **No Breath** A mi-go doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
- **Clever Disguises** A mi-go can use Deception to impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. It can't impersonate a specific individual with this ability.
- **Eviscerate** (manipulate) The mi-go performs a swift and painful surgery on a creature it has grabbed or restrained or that is otherwise immobilized, attempting a Medicine check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune for 24 hours.
Critical Success: The target takes 6d6 slashing damage, is slowed 1 for 1 round, and becomes clumsy 1, enfeebled 1, or stupefied 1 (the mi-go chooses) for 24 hours.
Success: The target takes 4d6 slashing damage and is slowed 1 for 1 round by the pain.
Failure: The target takes 2d6 slashing damage.
Critical Failure: The target takes no damage.
- **Sneak Attack** A mi-go deals an extra 1d6 precision damage to flat-footed creatures.
Common Questions
How much HP does a Mi-Go have?
120 hit points.
What level is a Mi-Go?
Level 6.
What is a Mi-Go's Armor Class?
AC 24.
How fast can a Mi-Go move?
Speed 25 ft., fly 40 ft.
Use Mi-Go at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.