Mi-Go

The Mi-Go is a Level 6 creature, with Armor Class 24 and 120 hit points. The Mi-Go is an interstellar fungal entity that treats biological life as raw material for gruesome scientific experimentation.

Mi-Go, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **No Breath** A mi-go doesn't breathe and is immune to effects that require breathing (such as an inhaled poison). - **Clever Disguises** A mi-go can use Deception to impersonate any Medium humanoid creature, although creating such a disguise takes 1 hour. It can't impersonate a specific individual with this ability. - **Eviscerate** (manipulate) The mi-go performs a swift and painful surgery on a creature it has grabbed or restrained or that is otherwise immobilized, attempting a Medicine check against the target's Fortitude DC. Regardless of the result, the target then becomes temporarily immune for 24 hours. Critical Success: The target takes 6d6 slashing damage, is slowed 1 for 1 round, and becomes clumsy 1, enfeebled 1, or stupefied 1 (the mi-go chooses) for 24 hours. Success: The target takes 4d6 slashing damage and is slowed 1 for 1 round by the pain. Failure: The target takes 2d6 slashing damage. Critical Failure: The target takes no damage. - **Sneak Attack** A mi-go deals an extra 1d6 precision damage to flat-footed creatures.

Common Questions

How much HP does a Mi-Go have?

120 hit points.

What level is a Mi-Go?

Level 6.

What is a Mi-Go's Armor Class?

AC 24.

How fast can a Mi-Go move?

Speed 25 ft., fly 40 ft.

Use Mi-Go at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Mi-Go into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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