Millindemalion

The Millindemalion is a Level 13 creature, with Armor Class 34 and 275 hit points. The millindemalion is a master hatter of the First World who uses magically crafted headwear to dominate and debilitate its victims.

Millindemalion, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Attack of Opportunity** The millindemalion can use Hat Toss against the triggering creature instead of making a Strike, making a melee attack roll with a +27 modifier to do so. - **Unsettling Mind** Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a mental effect, the creature originating that effect takes 4d6 mental damage. - **Hat Toss** (enchantment, manipulate, mental, primal) The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet. On a hit, the target must succeed at a 33 Will saving throw or experience the listed effect for 1d4+1 rounds. If the millindemalion critically succeeds at the ranged Strike, the target takes a –4 circumstance penalty on the save. A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces. • Befuddling Bowler The hat clouds the target's mind; the target becomes stupefied 2. • Bewitching Beret The target is infatuated with their new hat and its creator, becoming fascinated by the millindemalion and the beret. • Dazzling Deerstalker The target can barely see with the hat falling down over its eyes and gains the dazzled condition. • Fettering Fedora The target feels a heavy weight pressing down on them from the hat and takes a –10-foot circumstance penalty to their Speeds. • Tiring Tricorne The target grows sleepy and becomes slowed 1. - **Sneak Attack** A millindemalion deals an extra 4d6 precision damage to flat-footed creatures.

Common Questions

How much HP does a Millindemalion have?

275 hit points.

What level is a Millindemalion?

Level 13.

What is a Millindemalion's Armor Class?

AC 34.

How fast can a Millindemalion move?

Speed 30 ft.

Use Millindemalion at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Millindemalion into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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