Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Millindemalion is a Level 13 creature, with Armor Class 33 and 275 hit points. The millindemalion is a master hatter of the realm of the fey who uses magically crafted headwear to dominate and debilitate its victims.
Reactive Strike (reaction). The millindemalion can use Hat Toss against the triggering creature instead of making a Strike, making a melee attack roll with a +27 modifier to do so. Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Unsettling Mind. Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a mental effect, the creature originating that effect takes 4d6 mental damage. Hat Toss (1 action) (manipulate, mental, primal). The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet. On a hit, the target must succeed at a DC 33 Will saving throw or experience the listed effect for 1d4+1 rounds. If the millindemalion critically succeeds at the ranged Strike, the target takes a -4 circumstance penalty on the save. A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces. - Befuddling Bowler The hat clouds the target's mind; the target becomes Stupefied 2. - Bewitching Beret The target is infatuated with their new hat and its creator, becoming Fascinated by the millindemalion and the beret. - Dazzling Deerstalker The target can barely see with the hat falling down over its eyes and gains the Dazzled condition. - Fettering Fedora The target feels a heavy weight pressing down on them from the hat and takes a -10-foot circumstance penalty to their Speeds. - Tiring Tricorne The target grows sleepy and becomes Slowed 1. Sneak Attack. A millindemalion deals an extra 4d6 precision damage to Off-Guard creatures.
275 hit points.
Level 13.
AC 33.
Speed 30 ft.
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Millindemalion into a ZapGM campaign and customize it further.
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.
Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.
The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.
The creature description and artwork are ZapGM Reserved Material.
Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.