The Millindemalion is a Level 13 creature, with Armor Class 34 and 275 hit points. The millindemalion is a master hatter of the First World who uses magically crafted headwear to dominate and debilitate its victims.
- **Attack of Opportunity** The millindemalion can use Hat Toss against the triggering creature instead of making a Strike, making a melee attack roll with a +27 modifier to do so.
- **Unsettling Mind** Attempting to touch the frenetic mind of a millindemalion is a dangerous task. When the millindemalion succeeds at a saving throw against a mental effect, the creature originating that effect takes 4d6 mental damage.
- **Hat Toss** (enchantment, manipulate, mental, primal) The millindemalion quickly crafts a mind-altering hat in combat and tosses it onto a target with a flick of their wrist. The millindemalion chooses one of the effects below and makes a ranged attack roll with a +27 modifier and a range increment of 20 feet. On a hit, the target must succeed at a 33 Will saving throw or experience the listed effect for 1d4+1 rounds. If the millindemalion critically succeeds at the ranged Strike, the target takes a –4 circumstance penalty on the save. A target can only wear one millindemalion hat at a time; a new hat replaces any previous hat. The hat can't be removed before the condition ends, but when the condition ends (or on a successful save), the hat falls to pieces.
• Befuddling Bowler The hat clouds the target's mind; the target becomes stupefied 2.
• Bewitching Beret The target is infatuated with their new hat and its creator, becoming fascinated by the millindemalion and the beret.
• Dazzling Deerstalker The target can barely see with the hat falling down over its eyes and gains the dazzled condition.
• Fettering Fedora The target feels a heavy weight pressing down on them from the hat and takes a –10-foot circumstance penalty to their Speeds.
• Tiring Tricorne The target grows sleepy and becomes slowed 1.
- **Sneak Attack** A millindemalion deals an extra 4d6 precision damage to flat-footed creatures.
Common Questions
How much HP does a Millindemalion have?
275 hit points.
What level is a Millindemalion?
Level 13.
What is a Millindemalion's Armor Class?
AC 34.
How fast can a Millindemalion move?
Speed 30 ft.
Use Millindemalion at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.