The Minotaur is a Level 4 creature, with Armor Class 20 and 70 hit points. A minotaur is a hulking, bull-headed humanoid that thrives in the disorienting twists of subterranean or ruined mazes.
- **Natural Cunning** A minotaur automatically critically succeeds at Survival checks to avoid becoming lost or to find its way, including those from the maze spell.
- **Axe Swipe** The minotaur swings its axe in a wide arc, making greataxe Strike against any two foes who are adjacent to each other and within the minotaur's reach. The multiple attack penalty does not increase until after both attacks are resolved.
- **Hunted Fear** The minotaur snorts and clomps as it hunts its prey, inspiring terror. The minotaur makes an Intimidation check to Demoralize all living creatures within 60 feet that can hear the minotaur but not see it. Roll once and apply the result to all creatures. If the targets are in a maze or similarly difficult-to-navigate structure, the minotaur gains a +4 circumstance bonus to this check. Creatures that become frightened as a result also take a –2 circumstance penalty to Survival checks to avoid getting lost for 1 minute. This use of Demoralize doesn't have the visual trait. Each target is temporarily immune for 1 minute.
- **Powerful Charge** The minotaur Stride twice, then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to 2d8+10.
Common Questions
How much HP does a Minotaur have?
70 hit points.
What level is a Minotaur?
Level 4.
What is a Minotaur's Armor Class?
AC 20.
How fast can a Minotaur move?
Speed 25 ft.
Use Minotaur at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.