Mix Couatl

The Mix Couatl is a Level 8 creature, with Armor Class 27 and 135 hit points. The mix couatl is a celestial-touched serpent that serves as a divine mentor and guardian of ancestral wisdom.

Mix Couatl, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Star Child** The mix couatl is difficult to discern against starry skies. The mix couatl can Hide in the air at night without cover or being concealed. - **Constrict** 2d10+4 bludgeoning, 26 - **Gift of Knowledge** When a mix couatl casts modify memory on a willing creature, the mix couatl can Sustain a Spell to modify memories for up to 60 continuous minutes. A mix couatl can grant knowledge of a particular skill to the target as part of the spell. The mix couatl chooses Lore, Lore, Lore, Lore, or Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once. - **Mix Couatl Venom** (poison) - **Wrap in Coils** **Requirements** The mix couatl has a Medium or smaller creature grabbed or restrained in their jaws The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space.

Common Questions

How much HP does a Mix Couatl have?

135 hit points.

What level is a Mix Couatl?

Level 8.

What is a Mix Couatl's Armor Class?

AC 27.

How fast can a Mix Couatl move?

Speed 15 ft., fly 50 ft.

Use Mix Couatl at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Mix Couatl into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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