Mix Coatl

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Mix Coatl is a Level 8 creature, with Armor Class 27 and 135 hit points. The mix coatl is a celestial-touched serpent that serves as a divine mentor and guardian of ancestral wisdom.

Mix Coatl, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Star Child. The mix couatl is difficult to discern against starry skies. The mix couatl can Hide in the air at night without Cover or being Concealed. Constrict (1 action). 2d10+4 bludgeoning, DC 26 basic Fortitude save. The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. Gift of Knowledge. When a mix coatl casts Rewrite Memory on a willing creature, the mix coatl can Sustain the spell to rewrite these memories for up to 60 continuous minutes. A mix coatl can grant knowledge of a particular skill to the target as part of the spell. The mix coatl chooses Engineering Lore, Farming Lore, Fishing Lore, Hunting Lore, or Mercantile Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once. Mix Coatl Venom (holy, poison). To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage. Saving Throw DC 26 Fortitude save. Maximum Duration 6 rounds. Stage 1 1d6 poison damage and Stupefied 1 (1 round). Stage 2 2d6 poison damage, Stunned 1, and stupefied 1 (1 round). Stage 3 2d8 poison damage, stunned 1, and Stupefied 2 (1 round). Against unholy. Saving Throw DC 26 Fortitude save. Maximum Duration 6 rounds. Stage 1 1d6 spirit damage and Stupefied 1 (1 round). Stage 2 2d6 spirit damage, Stunned 1, and stupefied 1 (1 round). Stage 3 2d8 spirit damage, stunned 1, and Stupefied 2 (1 round) Wrap in Coils (1 action). Requirements The mix coatl has a Medium or smaller creature Grabbed or Restrained in their jaws. Effect The mix coatl moves the creature into their coils, freeing their jaws to make attacks, and then uses Constrict against the creature. The mix coatl can hold as many creatures in their coils as will fit in their space. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Mix Coatl have?

135 hit points.

What level is a Mix Coatl?

Level 8.

What is a Mix Coatl's Armor Class?

AC 27.

How fast can a Mix Coatl move?

Speed 15 ft., fly 50 ft.

Use Mix Coatl at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Mix Coatl into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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