Mukradi

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Mukradi is a Level 15 creature, with Armor Class 37 and 300 hit points. The mukradi is a gargantuan, three-headed beast that serves as a living siege engine of flesh and elemental energy.

Mukradi, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Armor Class: 37 (all-around vision) Tremorsense (Imprecise) 60 feet. Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface. All-Around Vision. This monster can see in all directions simultaneously and therefore can't be flanked. Partitioned Anatomy (free action). Trigger The mukradi would be Confused, Paralyzed, Slowed, or Stunned. Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or to Breathe Energy during that time. This ability can't be used if all the mukradi's heads are dormant. Spitting Rage (reaction). Trigger A creature scores a critical hit on the mukradi. Effect The mukradi's Breathe Energy recharges. It can use Breathe Energy immediately as part of this reaction. It can't use this reaction again until it recharges Breathe Energy naturally. Breathe Energy (2 actions) (primal). The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 basic Reflex save. The mukradi can't Breathe Energy again for 1d4 rounds. - Acid Maw (acid) 10-foot-wide, 60-foot line (10 feet wide) of acid dealing 16d6 acid damage. - Flame Maw (fire) 60-foot cone of fire dealing 16d6 fire damage. - Shock Maw (electricity) 120-foot line of electricity dealing 16d6 electricity damage. Pull Apart (2 actions). The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra 2d12+13 slashing damage, with a DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradi's multiple attack penalty increases only after all the attacks are made. Thrash (2 actions). The mukradi Strikes once against each creature in its reach. It can make one of these Strikes with each of its maws, one with its tail lash, and the rest with its legs. Each attack takes a –2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made. Trample (3 actions). Huge or smaller, leg, DC 36 basic Reflex save. The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure). Knockdown (1 action). Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry. Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Common Questions

How much HP does a Mukradi have?

300 hit points.

What level is a Mukradi?

Level 15.

What is a Mukradi's Armor Class?

AC 37.

How fast can a Mukradi move?

Speed 60 ft., burrow 60 ft., climb 60 ft.

Use Mukradi at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Mukradi into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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