The Mummy Guardian is a Level 6 creature, with Armor Class 23 and 110 hit points. The mummy guardian is an undead sentinel bound by ancient magic to protect sacred tombs from intruders.
Stat Block
Size: Medium
Type: mummy
Level: 6
Armor Class: 23
Hit Points: 110
Speed: 20 ft.
STR: 4
DEX: 0
CON: 2
INT: -2
WIS: 4
CHA: 2
Fortitude Save: +14
Reflex Save: +10
Will Save: +16
Perception: +16
Senses: darkvision
Skills: Athletics +15, Stealth +11
Traits: mummy, undead
Immunities: poison, death effects, disease, paralyzed, unconscious
Weaknesses: fire 5
Abilities & Attacks
- **Despair** (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. Living creatures are frightened 1 while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a 22 Will save (after taking the penalty from being frightened) or be paralyzed for 1 round. The creature is then temporarily immune for 24 hours.
- **Mummy Rot** (curse, disease, divine, necromancy, negative)
Common Questions
How much HP does a Mummy Guardian have?
110 hit points.
What level is a Mummy Guardian?
Level 6.
What is a Mummy Guardian's Armor Class?
AC 23.
How fast can a Mummy Guardian move?
Speed 20 ft.
Use Mummy Guardian at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.