Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Mummy Pharaoh is a Level 9 creature, with Armor Class 27 and 175 hit points. The Mummy Pharaoh is a high-ranking undead monarch that bolsters its minions while crippling intruders with an aura of supernatural terror.
Hit Points: 175 (sacred wrappings, void healing) Saving Throws: +1 status to all saves vs. vitality +1 Status to All Saves vs. Vitality Reactive Strike (Special) (reaction). The mummy pharaoh can use Reactive Strike when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit. Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Rejuvenation (divine). When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the body is destroyed during that time, the process starts anew. A reforming mummy pharaoh is destroyed permanently if their tomb is consecrated. Sacred Wrappings (divine). When a creature deals physical damage to the pharaoh or triggers one of the pharaoh's weaknesses, it must succeed at a DC 28 Will save or become Doomed 1. Regardless of the results of the save, the creature is then immune to that mummy's sacred wrappings for 24 hours. Undead Mastery (aura, divine). 100 feet. Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks. Sandstorm Wrath (2 actions) (concentrate, divine, earth, fire). The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire damage and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh can't use Sandstorm Wrath again for 1d4 rounds. Veil of Sand (1 action) (aura, divine, earth). Sand whirls around the mummy pharaoh in a 5-foot emanation until the beginning of their next turn. Creatures inside the sand are Concealed to those outside it and any living creature ending its turn within the sand takes 4d6 slashing damage with a DC 28 basic Fortitude save. Veil of Sand ends if the mummy takes damage from their water weakness.
175 hit points.
Level 9.
AC 27.
Speed 20 ft.
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