The Myceloid is a Level 4 creature, with Armor Class 20 and 70 hit points. A fungal humanoid that spreads mind-altering diseases to subjugate and farm other sentient beings.
Stat Block
Size: Medium
Type: fungus
Level: 4
Armor Class: 20
Hit Points: 70
Speed: 20 ft.
STR: 4
DEX: 3
CON: 4
INT: -1
WIS: 2
CHA: 0
Fortitude Save: +14
Reflex Save: +9
Will Save: +10
Perception: +10
Senses: darkvision, scent (imprecise) 30 feet
Skills: Stealth +11, Survival +10
Traits: fungus
Weaknesses: slashing 5
Abilities & Attacks
- **Spore Pop** If a myceloid is reduced to 0 HP by a critical hit, it pops, forcing it to immediately Emit Spores, even if it has already used the ability that day.
- **Emit Spores** The myceloid expels spores in a 10-foot burst centered on a corner of its own space. This cloud lasts until the start of the myceloid's next turn. Each creature that is in the cloud or enters it is exposed to purple pox.
- **Purple Pox** (disease)
- **Spore Domination** (emotion, enchantment, incapacitation, mental, primal) The myceloid targets one creature affected by purple pox within 60 feet. That creature must attempt a 22 Will save. It is then temporarily immune to spore domination for 10 minutes.
Critical Success: The target is unaffected.
Success: Until the end of its next turn, the target is helpful to myceloids and can't take hostile actions against them.
Failure: As success, but for 1 minute.
Critical Failure: As success, but until the purple pox is cured.
Common Questions
How much HP does a Myceloid have?
70 hit points.
What level is a Myceloid?
Level 4.
What is a Myceloid's Armor Class?
AC 20.
How fast can a Myceloid move?
Speed 20 ft.
Use Myceloid at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.