Myceloid

The Myceloid is a Level 4 creature, with Armor Class 20 and 70 hit points. A fungal humanoid that spreads mind-altering diseases to subjugate and farm other sentient beings.

Myceloid, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Spore Pop** If a myceloid is reduced to 0 HP by a critical hit, it pops, forcing it to immediately Emit Spores, even if it has already used the ability that day. - **Emit Spores** The myceloid expels spores in a 10-foot burst centered on a corner of its own space. This cloud lasts until the start of the myceloid's next turn. Each creature that is in the cloud or enters it is exposed to purple pox. - **Purple Pox** (disease) - **Spore Domination** (emotion, enchantment, incapacitation, mental, primal) The myceloid targets one creature affected by purple pox within 60 feet. That creature must attempt a 22 Will save. It is then temporarily immune to spore domination for 10 minutes. Critical Success: The target is unaffected. Success: Until the end of its next turn, the target is helpful to myceloids and can't take hostile actions against them. Failure: As success, but for 1 minute. Critical Failure: As success, but until the purple pox is cured.

Common Questions

How much HP does a Myceloid have?

70 hit points.

What level is a Myceloid?

Level 4.

What is a Myceloid's Armor Class?

AC 20.

How fast can a Myceloid move?

Speed 20 ft.

Use Myceloid at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Myceloid into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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