The Naunet is a Level 7 creature, with Armor Class 24 and 120 hit points. The naunet is a churning manifestation of pure chaos that serves as a shock trooper for the Maelstrom's entropic will.
- **Entropy Sense** (divination, divine, prediction) A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. - **Protean Anatomy** (divine, transmutation) A voidworm's vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The voidworm is immune to polymorph effects unless it is a willing target. If blinded or deafened, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones. - **Adaptive Strike** (divine, polymorph, transmutation) The naunet chooses adamantine, cold iron, or silver; its melee Strike count as that type for 1 minute or until it uses Adaptive Strike again. - **Change Shape** (concentrate, divine, polymorph, transmutation) The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses with its Strike but might change the damage type its Strike deal. - **Confounding Slam** (divine, emotion, enchantment, mental) A creature hit by the naunet's tentacle Strike is stupefied 2 for 1d4 rounds (24 Will negates). If the creature was already stupefied in this way, the duration extends by 1 round instead. A chaotic creature is only stupefied 1 instead. - **Constrict** 1d8+8 bludgeoning, 26
120 hit points.
Level 7.
AC 24.
Speed 25 ft., fly 30 ft., swim 25 ft.,.
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.