The Necrophidius is a Level 3 creature, with Armor Class 19 and 50 hit points. A necrophidius is a bone-constructed serpentine guardian that uses hypnotic movement to entrance its prey.
- **Dance of Death** (enchantment, mental, occult, visual) The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a 18 Will save.
Critical Success: The creature is unaffected and is temporarily immune for 24 hours.
Success: The creature is unnerved by the swaying and becomes flat-footed until the end of the necrophidius's next turn.
Failure: The creature is distracted by the swaying, becoming stunned 1. After it recovers, it is flat-footed until the end of the necrophidius's next turn.
Critical Failure: As failure, but stunned 3.
- **Necrophidic Paralysis** (incapacitation, occult, necromancy) A living creature bitten by a necrophidius must succeed at a 20 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.
Common Questions
How much HP does a Necrophidius have?
50 hit points.
What level is a Necrophidius?
Level 3.
What is a Necrophidius's Armor Class?
AC 19.
How fast can a Necrophidius move?
Speed 25 ft.
Use Necrophidius at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.