Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Nightgaunt is a Level 4 creature, with Armor Class 21 and 60 hit points. Nightgaunts are faceless, rubbery-skinned horrors from the dream realm that snatch victims into the air to torment them.
Armor Class: 21 (all-around vision) All-Around Vision. This monster can see in all directions simultaneously and therefore can't be flanked. Faceless. The nightgaunt has no face, but it can still see in all directions as if its entire body were an eye. It has no need to breathe, and it is immune to all inhaled toxins and other olfactory effects. Reactive Strike (Tail Only) (reaction). Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Clutches. A nightgaunt can Fly at full Speed while it has a Medium or smaller creature Grabbed or Restrained in its claws, carrying that creature along with it. Tickle. The nightgaunt can use its tail to tickle a foe with horrible efficiency. A creature hit by its tail Strike must attempt a DC 21 Fortitude save; if the creature is Grabbed by the nightgaunt, it uses the outcome one degree of success worse than the result it rolled. Critical Success The creature is unaffected and is temporarily immune for 1 minute. Success The creature is overcome with laughter and can't perform reactions for 1 round. Failure As success, and the creature is Sickened 1. Critical Failure As success, and the creature is Sickened 2 and can't speak for 1 round. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
60 hit points.
Level 4.
AC 21.
Speed 25 ft., fly 30 ft.
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