Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 3 (Second Edition).
The Nikaramsa is a Level 14 creature, with Armor Class 35 and 315 hit points. The nikaramsa is a spiteful asura that projects an illusion of titanic size to intimidate and crush those who cling to divine faith.
Stat Block
Edition: Legacy
Size: Large
Type: fiend
Level: 14
Armor Class: 35
Hit Points: 315
Speed: 50 ft.
STR: 8
DEX: 3
CON: 2
INT: 1
WIS: 5
CHA: 8
Fortitude Save: +22
Reflex Save: +25
Will Save: +27
Perception: +25
Senses: darkvision, detect alignment, see invisibility
Towering Stance (divine, illusion). A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a DC 36 Will save to see the nikaramsa as they truly are. If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa's vicinity successfully disbelieve this illusion, the nikaramsa becomes Medium and enfeebled 2 for as long as everyone sees their true form.
Pervert Miracle (reaction) (curse, divine). Trigger A foe within 60 feet casts bless or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as neutralize poison); Effect The nikaramsa attempts to counteract the enemy's spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a bane spell or the effect it was trying to remove.
Sap Mind (1 action) (divine, enchantment, mental). The nikaramsa focuses their gaze on one creature within 60 feet. That target must attempt a DC 34 Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day. Critical Success: The nikaramsa is caught off guard by the strength of the target's resistance and becomes stupefied 2 until the end of their next turn. Success: The target resists the nikaramsa's influence. Failure: The target's focus and willpower drain away; it becomes stupefied 2 for 1 minute. Critical Failure: As failure, but the target becomes stupefied 3 for 1 hour.
Common Questions
How much HP does a Nikaramsa have?
315 hit points.
What level is a Nikaramsa?
Level 14.
What is a Nikaramsa's Armor Class?
AC 35.
How fast can a Nikaramsa move?
Speed 50 ft.
Use Nikaramsa at your table
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License
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The creature description and artwork are ZapGM Product Identity.
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