Ninkonda

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Ninkonda is a Level 17 creature, with Armor Class 39 and 350 hit points. This large celestial guardian uses a mirrored breastplate to force foes to face their inner darkness before striking with a barrage of holy nails.

Ninkonda, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Aura of Reflection (aura, divine, holy, mental, visual). 60 feet. The ninkonda's mirror reflects the weaknesses in creatures' souls. A creature that enters or starts its turn in the aura must succeed at a DC 36 Will save or be Dazzled and take a –2 penalty to Will saves against the ninkonda's abilities for 1 round. Reactive Strike (reaction). Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Reflect Spell (reaction). Trigger The ninkonda is targeted by a ranged spell attack. Effect The ninkonda attempts to reflect the spell with the mirror in their armor. They gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack against their own AC to determine if the spell hits them instead. Nail Barrage (2 actions) (divine). The ninkonda sprays a mass of nails that deal 14d8 piercing damage in a 20-foot emanation with a DC 38 basic Reflex save. They can't use Nail Barrage again for 1d4 rounds. Soul Reflection (1 action) (divine, holy, mental, visual). The ninkonda aims the mirror in their armor at a creature Dazzled by their aura of reflection to force the creature to gaze upon its past sins. The creature must succeed at a DC 38 Will save or become Slowed 1 for 1 round as it reflects upon its actions (or 1 minute on a critical failure, as the creature's actions continue to weigh on it). A holy creature or a morally upstanding creature (as determined by the GM) uses the outcome that is one degree of success better than it rolled on its save. A creature that fails its save is then temporarily immune to Soul Reflection for 1 minute.

Common Questions

How much HP does a Ninkonda have?

350 hit points.

What level is a Ninkonda?

Level 17.

What is a Ninkonda's Armor Class?

AC 39.

How fast can a Ninkonda move?

Speed 30 ft., fly 45 ft.

Use Ninkonda at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Ninkonda into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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