Nosferatu Malefactor
The Nosferatu Malefactor is a Level 10 creature, with Armor Class 30 and 135 hit points. The Nosferatu Malefactor is an ancient, plague-bearing vampire that haunts crumbling ruins and forgotten crypts.
Stat Block Size: MediumType: undeadLevel: 10Armor Class: 30Hit Points: 135Speed: 30 ft., climb 25 ft.STR: 5DEX: 7CON: 3INT: 7WIS: 5CHA: 3Fortitude Save: +17Reflex Save: +21Will Save: +19Perception: +19Senses: darkvisionSkills: Acrobatics +21, Arcana +21, Athletics +19, Deception +17, Intimidation +19, Stealth +23Traits: uncommon, undead, vampireImmunities: poison, death effects, disease, paralyzed, sleepAbilities & Attacks - **Nosferatu Vulnerabilities**
- **Change Shape** (concentrate, divine, polymorph, transmutation) 29
- **Command Thrall** (auditory, divine, mental)
- **Dominate** (divine, enchantment, incapacitation, mental, visual) 29
- **Drink Blood** (divine, necromancy) When Drinking Blood, the nosferatu malefactor regains 13 HP.
- **Plague of Ancients** (disease, virulent) 29
Common Questions How much HP does a Nosferatu Malefactor have? 135 hit points.
What level is a Nosferatu Malefactor? Level 10.
What is a Nosferatu Malefactor's Armor Class? AC 30.
How fast can a Nosferatu Malefactor move? Speed 30 ft., climb 25 ft.
Use Nosferatu Malefactor at your table Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Nosferatu Malefactor into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.
More Monsters
Nosferatu Malefactor
The Nosferatu Malefactor is a Level 10 creature, with Armor Class 30 and 135 hit points. The Nosferatu Malefactor is an ancient, plague-bearing vampire that haunts crumbling ruins and forgotten crypts.
Stat Block Size: MediumType: undeadLevel: 10Armor Class: 30Hit Points: 135Speed: 30 ft., climb 25 ft.STR: 5DEX: 7CON: 3INT: 7WIS: 5CHA: 3Fortitude Save: +17Reflex Save: +21Will Save: +19Perception: +19Senses: darkvisionSkills: Acrobatics +21, Arcana +21, Athletics +19, Deception +17, Intimidation +19, Stealth +23Traits: uncommon, undead, vampireImmunities: poison, death effects, disease, paralyzed, sleepAbilities & Attacks - **Nosferatu Vulnerabilities**
- **Change Shape** (concentrate, divine, polymorph, transmutation) 29
- **Command Thrall** (auditory, divine, mental)
- **Dominate** (divine, enchantment, incapacitation, mental, visual) 29
- **Drink Blood** (divine, necromancy) When Drinking Blood, the nosferatu malefactor regains 13 HP.
- **Plague of Ancients** (disease, virulent) 29
Common Questions How much HP does a Nosferatu Malefactor have? 135 hit points.
What level is a Nosferatu Malefactor? Level 10.
What is a Nosferatu Malefactor's Armor Class? AC 30.
How fast can a Nosferatu Malefactor move? Speed 30 ft., climb 25 ft.
Use Nosferatu Malefactor at your table Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Nosferatu Malefactor into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.
More Monsters