The Nosoi is a Level 1 creature, with Armor Class 16 and 18 hit points. A tiny, bird-like psychopomp that serves as a scribe and guide for the newly deceased.
- **Lifesense** (divination, divine) A psychopomp senses the vital essence of living and undead creatures within the listed range.
- **Change Shape** (concentrate, divine, polymorph, transmutation) The nosoi takes the appearance of a raven or songbird. This doesn't change its Speed or its attack and damage modifiers with its Strike.
- **Haunting Melody** (auditory, concentrate, divine, enchantment, incapacitation, mental) The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability.
Failure: The creature is fascinated.
Critical Failure: As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends.
- **Spirit Touch** A nosoi's Strike affect incorporeal creatures as though etched with a ghost touch property rune and deal 1d6 negative damage to living creatures or 1d6 positive damage to undead.
Common Questions
How much HP does a Nosoi have?
18 hit points.
What level is a Nosoi?
Level 1.
What is a Nosoi's Armor Class?
AC 16.
How fast can a Nosoi move?
Speed 15 ft., fly 40 ft.
Use Nosoi at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.