Noxious Needler

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Noxious Needler is a Level 9 creature, with Armor Class 27 and 150 hit points. The noxious needler is a large, mindless construct that functions as a mobile alchemical laboratory.

Noxious Needler, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Alchemical Chambers. A noxious needler's body contains six alchemical chambers filled with different substances. When a noxious needler's ability calls upon a randomly determined alchemical effect, roll 1d6 and consult the following (if you roll the result of a chamber that was shattered, there is no alchemical effect): 1d6 | Alchemical Effect 1 | Acid Damage 2 | Cold Damage 3 | Electricity Damage 4 | Fire Damage 5 | Poison Damage 6 | Sickness: DC 26 Fortitude save or Sickened 1 (Sickened 2 on a critical failure) Alchemical Rupture. When a noxious needler takes physical damage from a critical hit or is affected by a shatter spell, one glass chamber within its body shatters, spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers list to determine which one shatters—on a roll of 1–5, creatures in the area take 10d6 damage of the appropriate type (DC 28 basic Reflex). On a roll of 6, creatures must instead save against the sickness effect. 1d6 | Alchemical Effect 1 | 10d6 acid damage DC 28 basic Reflex save 2 | 10d6 cold damage DC 28 basic Reflex save 3 | 10d6 electricity damage DC 28 basic Reflex save 4 | 10d6 fire damage DC 28 basic Reflex save 5 | 10d6 poison damage DC 28 basic Reflex save 6 | Sickness: DC 26 Fortitude save or Sickened 1 (Sickened 2 on a critical failure) Alchemical Injection. When a noxious needler hits a creature with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the additional effect of the attack. The syringe deals an additional 2d6 damage of the appropriate type (or exposes the target to the sickness effect, as appropriate). 1d6 | Alchemical Effect 1 | 2d6 acid damage 2 | 2d6 cold damage 3 | 2d6 electricity damage 4 | 2d6 fire damage 5 | 2d6 poison damage 6 | Sickness: DC 26 Fortitude save or Sickened 1 (Sickened 2 on a critical failure) Generate Bomb (1 action) (manipulate). The needler fills an empty vial from one of its alchemical chambers to create a bomb and then makes a bomb Strike. Roll 1d6 on the table below. On a roll of 1–5, the bomb deals 3d10 damage and 3 splash damage, matching the damage type of the chamber; you can instead choose to create an alchemical bomb of 11th level or lower that deals the same damage type, such as an acid flask on a roll of 1. On a roll of 6, it creates a sickness bomb, which exposes the target and all creatures in the splash radius to the sickness effect; creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude saves. 1d6 | Alchemical Effect 1 | Acid Damage: 3d10 acid plus 3 splash acid damage 2 | Cold Damage: 3d10 cold plus 3 splash cold damage 3 | Electricity Damage: 3d10 electricity plus 3 splash electricity damage 4 | Fire Damage: 3d10 fire plus 3 splash fire damage 5 | Poison Damage: 3d10 poison plus 3 splash poison damage 6 | Sickness: DC 26 Fortitude save or Sickened 1 (Sickened 2 on a critical failure)

Common Questions

How much HP does a Noxious Needler have?

150 hit points.

What level is a Noxious Needler?

Level 9.

What is a Noxious Needler's Armor Class?

AC 27.

How fast can a Noxious Needler move?

Speed 25 ft.

Use Noxious Needler at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Noxious Needler into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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