Nuckelavee

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Nuckelavee is a Level 9 creature, with Armor Class 28 and 190 hit points. The nuckelavee is a skinless, horse-like horror from the foulest reaches of the sea that spreads plague and rot wherever it gallops.

Nuckelavee, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Frightful Presence (aura, emotion, fear, mental). 30 feet. DC 25 Will save. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4. Purity Vulnerability. Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 acid damage to it and causing it to be Sickened 2. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion). Reactive Strike (reaction). Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Blight Breath (2 actions) (disease, poison, primal). The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 void damage to living creatures in the area with a DC 28 basic Fortitude save. A creature that fails also takes 2d6 bleed damage. The nuckelavee can't use Blight Breath again for 1d4 rounds. Mortasheen (disease). The target can't recover from the fatigued condition caused by mortasheen until the disease is cured. Mortasheen gains the virulent trait against animals and plants. Saving Throw DC 28 Fortitude save. Stage 1 Carrier with no ill effect (1 day); Stage 2 Drained 1 and Fatigued (1 day). Stage 3 Drained 2 and fatigued (1 day). Stage 4 dead Trample (3 actions). Medium or smaller, hoof, DC 28 basic Reflex save. The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Common Questions

How much HP does a Nuckelavee have?

190 hit points.

What level is a Nuckelavee?

Level 9.

What is a Nuckelavee's Armor Class?

AC 28.

How fast can a Nuckelavee move?

Speed 40 ft., swim 40 ft.

Use Nuckelavee at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Nuckelavee into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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