Nucol

The Nucol is a Level 4 creature, with Armor Class 20 and 75 hit points. A nucol is a grotesque sahkil born from the fear of physical rot and contagion.

Nucol, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Easy to Call** A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success. - **Nervous Consumption** (disease, divine, emotion, enchantment, mental) - **Skip Between** (conjuration, divine, teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between. - **Spray Pus** The nucol flexes one of its infected wounds, releasing a spray of pus in a 15-foot cone or targeting an individual creature within 30 feet. A creature targeted or in the area is exposed to nervous consumption.

Common Questions

How much HP does a Nucol have?

75 hit points.

What level is a Nucol?

Level 4.

What is a Nucol's Armor Class?

AC 20.

How fast can a Nucol move?

Speed 30 ft.

Use Nucol at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Nucol into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

More Monsters