Nymolus

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Nymolus is a Level 10 creature, with Armor Class 28 and 190 hit points. The nymolus is a multi limbed aquatic aberration that harvests and manipulates the memories of its victims.

Nymolus, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Inhabit Ugothol. The nymolus spends 10 minutes with a willing ugothol to become enmeshed with the creature. The nymolus then fully inhabits the ugothol's body. While inhabited, the ugothol retains its mental abilities, but its body is completely controlled by the nymolus. The nymolus and ugothol each have an initiative count as if they were separate creatures. The nymolus can't use any ability that relies on their physical form while inhabiting the ugothol, but the nymolus can still perceive and cast spells normally. The two remain enmeshed until the nymolus uses the ugothol's Assume Form ability to separate them, or until the ugothol is slain. If the ugothol dies, the nymolus becomes Stunned 3 due to the force of the separation. Replace Recollection. The nymolus can spend 10 minutes to replace any memory with another memory they have access to via a memory crystal. Extract Memory (3 actions) (manipulate, mental). Requirements The target creature must be Grabbed, Paralyzed, Restrained, Unconscious, or willing; Effect The nymolus reaches into an adjacent creature's memory and extracts up to 10 minutes of the target's experiences, forming them into a memory crystal within the nymolus's brain. The target creature must attempt a DC 27 Will save to avoid losing its memory. Critical Success The creature is unaffected. Success The creature loses the target memory. Failure The creature loses the target memory and is Confused for 1 minute. Critical Failure As failure, but the creature can only roll to end this condition if it takes damage from the nymolus themself or if counteracted by an effect of at least 13th level or 7th rank. Stunning Pulse (2 actions) (mental, occult). The nymolus emits a powerful mental pulse that overwhelms nearby creatures. Creatures in a 10-foot emanation must attempt a DC 27 Fortitude save to avoid being stunned. The nymolus can't use Stunning Pulse again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is Stunned 1. Failure The creature is Stunned 2. Critical Failure The creature is Stunned 3. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Nymolus have?

190 hit points.

What level is a Nymolus?

Level 10.

What is a Nymolus's Armor Class?

AC 28.

How fast can a Nymolus move?

Speed 15 ft., swim 60 ft.

Use Nymolus at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Nymolus into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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