Omox

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Omox is a Level 12 creature, with Armor Class 25 and 395 hit points. An omox is a shapeless, sentient horror of abyssal filth that traps its victims in layers of suffocating slime.

Omox, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Saving Throws: +1 status to all saves vs. magic Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Cleanly Vulnerability. An omox embodies filth, and they find the concept of cleanliness abhorrent. An omox subjected to an effect that cleans them, such as the tidy command of Prestidigitation, takes 2d6 mental damage. They also take this damage the first time each round a creature hit by one of the omox's attacks spends actions cleaning off the filth. +1 Status to All Saves vs. Magic Absorb Weapon (reaction) (concentrate). Trigger A creature hits the omox with a melee weapon. Effect The omox attempts to Disarm the creature. On a critical success, the weapon becomes subsumed within the omox's body rather than falling to the ground. Retrieving the weapon requires Disarming the omox of it. Liquid Leap (2 actions) (concentrate, teleportation). Requirements The omox is in a space of liquid. Effect The omox teleports from its current space to any unoccupied space of liquid within 120 feet. Slime Trap. A creature hit by an omox's slime ball must succeed at a DC 32 Reflex save or take a –10-foot circumstance penalty to its Speeds for 1 minute or until it Escapes. On a critical failure, the creature is also Clumsy 1 for the same duration. Smother (1 action). Requirements The omox has a creature Grabbed or Restrained. Effect The demon flows over the creature, covering it in oozing acidic slime. The creature must succeed at a DC 32 Fortitude save or it becomes Blinded and must hold its breath or begin suffocating. These effects lasts as long as the omox has the creature grabbed or restrained. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does an Omox have?

395 hit points.

What level is an Omox?

Level 12.

What is an Omox's Armor Class?

AC 25.

How fast can an Omox move?

Speed 40 ft., climb 20 ft., swim 80 ft.

Use Omox at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Omox into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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