Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Ozthoom Shadow Double is a Level 14 creature, with Armor Class 35 and 85 hit points. The shadow double is a silent fey manifestation that hunts using supernatural senses to track the pulse of the living.
Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Lifesense 120 feet. Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Saving throws against Light effects. A shadow double that attempts a saving throw against a light effect can't get a result better than failure.
Sneak Attack. A ozthoom shadow double's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.
Common Questions
How much HP does an Ozthoom Shadow Double have?
85 hit points.
What level is an Ozthoom Shadow Double?
Level 14.
What is an Ozthoom Shadow Double's Armor Class?
AC 35.
How fast can an Ozthoom Shadow Double move?
Speed fly 75 ft.
Use Ozthoom Shadow Double at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.