The Pakalchi is a Level 9 creature, with Armor Class 26 and 140 hit points. The pakalchi is a malicious sahkil fiend that embodies the terror of intimacy and the agony of betrayal.
- **Easy to Call** A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
- **Entangling Train** **Trigger** A creature moves adjacent to the pakalchi Writhing, pitch-black vines wrap around the creature. The creature takes 1d6 slashing damage and takes a –15-foot circumstance penalty to its Speeds until the end of its next turn.
- **Betrayal Toxin** (divine, enchantment, mental, poison)
- **Skip Between** (conjuration, divine, teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Common Questions
How much HP does a Pakalchi have?
140 hit points.
What level is a Pakalchi?
Level 9.
What is a Pakalchi's Armor Class?
AC 26.
How fast can a Pakalchi move?
Speed 30 ft.
Use Pakalchi at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Pakalchi into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.