Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Phantom Knight is a Level 4 creature, with Armor Class 21 and 45 hit points. The phantom knight is a spectral sentinel that straddles the boundary between the Material and Ethereal planes to uphold ancient oaths.
Resistances: all damage 3 (except force, ghost touch, spirit) (double vs. non-magical)
Abilities & Attacks
Saving Throws: -1 status to all saves vs. death effects
Walk the Ethereal Line (2 actions). The phantom walks the thin line between the Ethereal Plane and the Universe in order to exist on both planes simultaneously. They can shift back to solely the Ethereal Plane by using this ability again.
-1 Status to All Saves vs. Death Effects
Susceptible to Death. Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the flow of souls, where their soul resumes the usual path to the afterlife.
Phantom Touch (spirit). Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.
Common Questions
How much HP does a Phantom Knight have?
45 hit points.
What level is a Phantom Knight?
Level 4.
What is a Phantom Knight's Armor Class?
AC 21.
How fast can a Phantom Knight move?
Speed fly 25 ft.
Use Phantom Knight at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.