Phoenix

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Phoenix is a Level 15 creature, with Armor Class 36 and 300 hit points. The phoenix is a gargantuan avatar of celestial fire that embodies the eternal cycle of death and rebirth.

Phoenix, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Hit Points: 300 (regeneration 20 (deactivated by cold or unholy), self-resurrection) Saving Throws: +1 status to all saves vs. magic Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. +1 Status to All Saves vs. Magic Regeneration 20 (Deactivated by Cold or Unholy). This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4. Self-Resurrection (healing, primal). When a phoenix dies, they collapse into a pile of smoldering ashes before returning to life fully healed 1d4 rounds later, as if subject to a 7th-rank Resurrect ritual. Self-resurrection happens only if there are some remains to resurrect; for instance, a phoenix killed by a Disintegrate spell can't use this ability. A phoenix whose remains rest within an area devoted to an unholy deity by Consecrate can't self-resurrect until their remains are no longer in that area. A phoenix can self-resurrect only once per year. Shroud of Flame (aura, fire, primal). 20 feet. 4d6 fire, DC 37 basic Reflex save. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches them takes 2d6 fire damage. The phoenix can activate or deactivate the aura with a single action, which has the concentrate trait. Flaming Strafe (1 action) (fire, primal). The phoenix blazes with superheated flame and Flies up to their Speed. They deal 6d6 fire damage to each creature within 20 feet of each square they move through (DC 37 basic Reflex save).

Common Questions

How much HP does a Phoenix have?

300 hit points.

What level is a Phoenix?

Level 15.

What is a Phoenix's Armor Class?

AC 36.

How fast can a Phoenix move?

Speed 25 ft., fly 70 ft.

Use Phoenix at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Phoenix into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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