Planetar

The Planetar is a Level 16 creature, with Armor Class 39 and 300 hit points. The planetar is a mighty celestial general that serves as an unwavering hand of divine justice.

Planetar, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Aura of Righteousness** (aura, divine, evocation) 20 feet. Allies in the planetar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain for evil creatures. - **Blade of Justice** The planetar makes a greatsword Strike against a target it detects as evil. If the target is evil, the Strike deals three extra weapon damage dice and deals 1d6 persistent damage to the target. The planetar can convert all the physical damage from the attack into good damage. - **Change Shape** (concentrate, divine, polymorph, transmutation) The planetar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strike. - **Holy Armaments** (divine, evocation) Any weapon gains the effect of a holy property rune while a planetar wields it. Rituals: DC 37; angelic messenger, call spirit, resurrect

Common Questions

How much HP does a Planetar have?

300 hit points.

What level is a Planetar?

Level 16.

What is a Planetar's Armor Class?

AC 39.

How fast can a Planetar move?

Speed 25 ft., fly 60 ft.

Use Planetar at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Planetar into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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