Poltergeist

The Poltergeist is a Level 5 creature, with Armor Class 22 and 55 hit points. A poltergeist is a malicious, invisible spirit bound to a specific location by unresolved trauma or rage.

Poltergeist, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Site Bound** A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area. - **Natural Invisibility** A poltergeist is naturally invisible. It becomes visible only when it uses Frighten. - **Rejuvenation** (necromancy, occult) When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after 2d4 days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. - **Telekinetic Defense** **Trigger** A creature approaches within 10 feet of the poltergeist. The poltergeist makes a telekinetic object Strike against the triggering creature. - **Frighten** (concentrate, emotion, fear, incapacitation, mental) **Requirements** The poltergeist must be invisible. The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a 21 Will save, becoming frightened 2 on a failure. On a critical failure, it's also fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again. - **Telekinetic Storm** (concentrate, evocation, occult) The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target. • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a –2 penalty against each creature within 30 feet. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks. • When this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to 3d12. It deals 1d12 damage on a failure, and no damage on a critical failure.

Common Questions

How much HP does a Poltergeist have?

55 hit points.

What level is a Poltergeist?

Level 5.

What is a Poltergeist's Armor Class?

AC 22.

How fast can a Poltergeist move?

Speed fly 20 ft.

Use Poltergeist at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Poltergeist into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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