Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Pukwudgie is a Level 7 creature, with Armor Class 25 and 100 hit points. The pukwudgie is a spiteful, quill-covered fey that ambushes interlopers with deadly poisons and primal magic.
Defensive Quills. A creature that hits a pukwudgie with an unarmed Strike or a non-reach melee Strike takes 3d8 piercing damage (DC 22 basic Reflex save). On a critical failure, the creature also takes 1d6 persistent poison from the poisoned quills. (The book gives no DC for this ability; DC 22 is a moderate DC for a creature of this level.) Change Shape (1 action) (concentrate, polymorph, primal). The pukwudgie takes on the physical form of a giant porcupine or resumes their natural form. In porcupine form, their size changes to Medium, they lose their weapon Strikes, and they gain a quill Strike (+18 for 2d8+6 piercing plus 1d8 persistent poison). The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Pukwudgie Poison (poison). Saving Throw DC 25 Fortitude save. Maximum Duration 6 rounds. Stage 1 1d6 poison damage and Stupefied 1 (1 round). Stage 2 1d6 poison damage and Stupefied 2 (1 round). Stage 3 1d6 poison damage, Confused, and stupefied 2 (1 round)
100 hit points.
Level 7.
AC 25.
Speed 25 ft.
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