Qarna

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Qarna is a Level 4 creature, with Armor Class 22 and 65 hit points. This celestial archon is a master tracker that defends its companions and pursues those who flee through magical means.

Qarna, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Armor Class: 22 (all-around vision) Saving Throws: +1 status to all saves vs. magic Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. All-Around Vision. This monster can see in all directions simultaneously and therefore can't be flanked. +1 Status to All Saves vs. Magic Archon's Protection (reaction). Trigger An enemy damages the archon's ally and both are within 15 feet of the archon. Effect The ally gains resistance 5 to all damage against the triggering damage and the archon can make a Strike against the enemy. Archon's Pursuit (2 actions). Frequency once per day. Requirements The qarna saw another creature teleport within the last round and has at least one Translocate spell remaining. Effect The qarna casts one of their translocate spells, which is heightened to 5th rank and causes the qarna to arrive in an unoccupied space it chooses within 30 feet of the creature it's pursuing. If the creature is too far away, the qarna arrives as close as possible. Distracting Arrow (1 action) (divine, mental). The qarna makes a composite longbow Strike. If it hits, the arrow lodges in the target and that creature's senses focus on the archon, leaving all else blurry. That creature takes a –2 status penalty to attack rolls and Perception checks against any target other than the qarna. The creature can Interact to remove the arrow, which ends the effect. Touch of Charity (1 action) (divine, healing, manipulate, vitality). The qarna touches a willing living creature to take on that creature's wounds. The qarna transfers up to 30 of their own HP to the touched creature. (The qarna can't transfer more HP than they currently have.) Push (1 action). Requirements The monster's last action was a successful Strike that lists Push in its damage entry. Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

Common Questions

How much HP does a Qarna have?

65 hit points.

What level is a Qarna?

Level 4.

What is a Qarna's Armor Class?

AC 22.

How fast can a Qarna move?

Speed 35 ft.

Use Qarna at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Qarna into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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