The Quasit is a Level 1 creature, with Armor Class 17 and 25 hit points. These spiteful, tiny demons serve as treacherous advisors and spies for wicked spellcasters.
- **Abyssal Knowledge** When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure.
- **Virtue Aversion** The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an Interact action to automatically deal the quasit 2d6 mental damage.
- **Abyssal Healing** (concentrate, divine, healing, necromancy) The quasit restores 1d6 HP to itself.
- **Change Shape** (concentrate, divine, polymorph, transmutation) • Bat echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; Melee fangs +7, Damage 1d4-1 piercing; Melee wing +7 (agile), Damage 1d4-1 bludgeoning
• Centipede Speed 10 feet, climb 10 feet; Melee mandibles +7 (poison), Damage 1 piercing plus 1d4 poison
• Toad scent (imprecise) 30 feet; Speed 5 feet; Melee jaws +7, Damage 1 bludgeoning
• Wolf size Medium; scent (imprecise) 30 feet; Speed 40 feet, climb 10 feet; Melee jaws +7, Damage 1d10-1 piercing plus Knockdown
- **Quasit Venom** (poison)
Common Questions
How much HP does a Quasit have?
25 hit points.
What level is a Quasit?
Level 1.
What is a Quasit's Armor Class?
AC 17.
How fast can a Quasit move?
Speed 15 ft., fly 35 ft.
Use Quasit at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Quasit into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.